Quests

Quests are special "zones" or tasks that the allies can do for a reward.

Info
Each quest have a catalog of noobs which the allies have to defeat. The last noob on the quest will have the intro similar to when a Boss noob comes at the end of each wave, but could just be a Normal Noob. After all the noobs are defeated, the Player will get a reward, in the form of Grub, an ally or a Ticket. (Note: Some ally Loot that the Player receives could be pre-set, while others are randomly given out.) If the allies fail to kill all the noobs, they must start all over again.

Access
The Player can access the quests by going to More > Quests. They can select a range of quests, and click "Start" or "Again" to start the quest. When the quest starts, they and their allies will get teleported to the fighting box. The wave bar will get replaced by the quest bar. At the top, it will show the name of the quest. It will show the progress bar under it, and under that shows the "Leave Quest" button, which returns you to the zones. The background behind the noob's image turns into a compass-like shape. If the player leaves the quest, the quest will be resumed. If the player runs out of time killing a noob or combat logs due to the timer, they will automatically lose. To win the reward, the player must defeat all the noobs.

Noob Power
Noob Power is decided on how powerful the noob is. The bigger the number, the more power the allies need. Noobs like The Noob have low Noob Power despite being the strongest noob in the entire game and how they are Immune to Hit damage. However, they are put at a low Noob Power due to the Self-Destruct counter.

Repeatable
Repeatable quests are quests which can be repeated after completing the quest and receiving the rewards. However, when the Player finish a repeatable quest after it was already completed, they won't get the reward.

Noob Count
Noob Count is the amount of noobs there are in the quest.

Limiters
Limiters are modifiers which effect how the quest is played. Timed quests are quests which will make the allies kill the current noob in the fighting box before a timer runs out or else they lose. Capacity quests are quests that only allow a certain amount of allies in the fighting box at the time. (including the Player.) Rarity quests are quests that only allow a certain rarity of allies in the fighting box. Any equipped allies which do not fit the capacity or rarity exceptions will get unequipped.