Damage

Damage is when an ally depletes a noob's health by combat.

Hit
Hit damage is the most common type of damage. It occurs when an Attacker ally or a Player Support ally lands a hit on the noob.

Wall
Wall damage occurs when the noob slams into the fighting box or into a Wall ally.

Critical
Critical damage occurs when an Attacker ally or a Player Support ally lands a hit on the noob, but happens less often than Hit damage. It depletes more health than Hit damage.

Fire
Fire damage occurs when the noob has the Fire ability.

Noob
Noob damage occurs when the noob has the Sickness ability.

Ball
Ball damage occurs when a Baller ally throws a ball at the noob.

Gun
Gun damage occurs when a Gunner ally shoots a bullet at the noob.

Dart
Dart damage occurs when a Darter ally throws a dart at the noob.

Sling
Sling damage occurs when a Slinger ally shoots slingshot balls at the noob.

Explosion
Explosion damage occurs when an Explosive ally explodes near a noob.

Sniper
Sniper damage occurs when the player has bought the Sniper pass.

Armor
Armor damage occurs when any damage is dealt onto a noob's armor.

Shield
Shield damage occurs when any damage is dealt onto a noob's shield.

Money
Money damage occurs when any damage is dealt onto a noob's golden health.